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Update on September 15: Content changes have gone live for the PTR 2.5 testing period. These changes are indicated in red text. The PTR will end on September 19 at 10:00 a.m. PDT.\r\n\r\n\r\nWelcome back!\r\n\r\nOur next testing period, PTR 2.5, goes live on August 25 at 10 a.m. PDT. We\u2019re excited to share that for this PTR we will be debuting Terror Zones\u2014an experimental feature\u2014and introducing a variety of bug fixes to address feedback the community has provided us.\r\n\r\nThe flames of the Burning Hells have forecasted the future, hero: Ladder Season Two will begin on October 6. Additional details on Ladder Season Two, including launch timing, will be communicated in an upcoming Diablo II: Resurrected blog. We cannot wait for players to begin the race to collect loads of experience and loot while slaying demons and climbing the leaderboard!\r\n\r\n\r\n\r\nQuest Log\r\n\r\nTerror Zones\r\n\r\nNew Unique Grand Charms\r\n\r\nNew PTR Character Templates\r\n\r\nPTR Focus and Details\r\n\r\nPatch Notes\r\n\r\nHow to Participate\r\n\r\n\r\n\r\nTerror Zones\r\n\r\nThe journey to level 99 is a celebrated experience for players and quite the milestone if achieved\u2014a rite of passage, even. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging\u2014this is where Terror Zones come in. As we get into details, please note that players can choose to opt-out of Terror Zones if desired.\r\n\r\nWhen playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. The experience received and the loot dropped by killing a terrorized monster will be based on this new level. In addition, terrorized monsters will also grant additional experience points.\r\n\r\nHere are the level details for each monster type per difficulty:\r\n\r\nNormal\r\n\r\n\r\n\tBase: +2 levels up to level 45\r\n\tChampion: +4 levels up to level 47\r\n\tUnique: +5 levels up to level 48\r\n\r\n\r\nNightmare\r\n\r\n\r\n\tBase: +2 levels up to level 71\r\n\tChampion: +4 levels up to level 73\r\n\tUnique: +5 levels up to level 74\r\n\r\n\r\nHell\r\n\r\n\r\n\tBase: +2 levels up to level 96\r\n\tChampion: +4 levels up to level 98\r\n\tUnique: +5 levels up to level 99\r\n\r\n\r\nThe base player level used for the above calculations are taken from the creator of the game. If the host leaves the game, a new player will be selected for the base.\r\n\r\nUpon entering a Terror Zone-enabled game, you'll be informed of the current terrorized areas through a message sent to you via the Chat Box. When the time for new terrorized zones draws near, you will be informed of the impending changes via the Chat Box.\r\n\r\nIn addition, you will be informed that you\u2019re entering a terrorized area by several indicators:\r\n\r\n\r\n\tUnique iconography next to a terrorized monster's name\r\n\tOn-screen text and messaging\r\n\tSpecial audio cue\r\n\tIn-game text on the auto-map\r\n\r\n\r\nHere\u2019s a complete list of all the zones that can become terrorized during the PTR:\r\n\r\n\r\n\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAct I\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tBlood Moor and Den of Evil\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tCold Plains and The Cave\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tBurial Grounds, The Crypt, and the Mausoleum\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tDark Wood\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tBlack Marsh\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tThe Forgotten Tower\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tJail\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tCathedral and Catacombs\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tThe Pit\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tTristram\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tMoo Moo Farm\r\n\t\t\t\r\n\t\t\r\n\t\r\n\r\n\r\n\r\n\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAct II\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tSewers\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tRocky Waste and Stony Tomb\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tDry Hills and Halls of the Dead\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tFar Oasis and Maggot Lair\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tLost City, Valley of Snakes, and Claw Viper Temple\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tHarem and Palace Cellar\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tArcane Sanctuary\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tTal Rasha's Tombs\r\n\t\t\t\r\n\t\t\r\n\t\r\n\r\n\r\n\r\n\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAct III\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tSpider Forest and Spider Cavern\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tFlayer Jungle and Flayer Dungeon\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tLower Kurast\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tKurast Bazaar, Ruined Temple, and Disused Fane\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tKurast Sewers\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tTravincal\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tDurance of Hate\r\n\t\t\t\r\n\t\t\r\n\t\r\n\r\n\r\n\r\n\r\n\r\n\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAct IV\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tOuter Steppes and Plains of Despair\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tRiver of Flame \/ City of the Dammed\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tChaos Sanctuary\r\n\t\t\t\r\n\t\t\r\n\t\r\n\r\n\r\n\r\n\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAct V\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tBloody Foothills\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tFrigid Highlands\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tGlacial Trail\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tCrystalline Passage and Frozen River\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tArreat Plateau\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tNihlathak's Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tAncient's Way and Icy Cellar\r\n\t\t\t\r\n\t\t\r\n\t\t\r\n\t\t\t\r\n\t\t\tWorldstone Keep, Throne of Destruction, and Worldstone Chamber\r\n\t\t\t\r\n\t\t\r\n\t\r\n\r\n \r\n\r\nThe following zones can now become terrorized:\r\n \r\n\r\n\r\n\tAct I: The Pit\r\n\tAct IV: City of the Dammed\r\n\r\n \r\n\r\nThe following zones can no longer become terrorized:\r\n \r\n\r\n\r\n\tAct II: Maggot Lair and Harem\/Palace Cellar\r\n\tAct III: Lower Kurast\r\n\r\n \r\n\r\nThe Act I: Black Marsh zone was accidentally added to the list of terrorized zones and has been removed. This zone was never able to be terrorized. We apologize for any confusion.\r\n \r\n\r\n\r\nDeveloper Comments: The dominant driver of these changes was mob density. Fully clearing a zone is more beneficial in a Terrorized zone, but this becomes less efficient if the density of a zone is too low. Rather than adjust mob density, which can have ramifications on melee builds, we opted instead to remove zones with lighter mob density. The removal of Maggot Lair and Harem\/Palace Cellar was also to address Terror Zone playability in close quarters zones with doors. While zones with doors have always been a bit quirky, we do not wish to change them, opting instead to maintain their original design feeling. Instead, we have added two new zones that promote our intended benefits to players when terrorized.\r\n\r\n \r\n\r\nBack to Top\r\n\r\n \r\n\r\nNew Sundered Charms\r\n \r\n\r\nIn Hell difficulty, many monsters receive resistance to specific damage types. If their resistance increases above 100%, that monster is then immune to a specific damage type. Because there are only a handful of ways to reduce a monster\u2019s immunity, only a minute portion of hero builds can successfully farm all zones in Diablo II: Resurrected. We realize that this can create scenarios where certain builds are unable to take full advantage of the current Terror Zone, thus missing out on the experience gains, and most importantly, the fun of these zones.\r\n \r\n\r\nTo promote increased class build diversity, we are introducing six new Unique Grand Charms that allow the player to break specific monster immunity types while the charm is in their inventory.\r\n \r\n\r\nYou\u2019ll notice a new keyword below called Sunder. This keyword means that if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was\u2014breaking their immunity and allowing damage of that type to be dealt to them. Sunder is applied before other resistance reducing modifiers and only affects non-players. These new unique charms will only drop from Terrorized monsters of Rare, Unique, or Champion difficulty. There is one tradeoff the comes with the new Unique Grand Charms\u2014while they reduce a monster\u2019s resistance, they also reduce your resistance to the same element, allowing you to receive more damage of that type. During the PTR, Sundering Charms will not drop from monsters and can only be tested through the PTR character templates mentioned later in the blog.\r\n \r\n\r\nThe Black Cleft\r\n \r\n\r\n\r\n\tMonster Magic Immunity if Sundered\r\n\tMagic Resist \u201350%\r\n\r\n \r\n\r\nThe Bone Break\r\n \r\n\r\n\r\n\tMonster Physical Immunity is Sundered\r\n\tPhysical Damage Received Increased by 25%\r\n\r\n \r\n\r\nThe Cold Rupture\r\n \r\n\r\n\r\n\tMonster Cold Immunity is Sundered\r\n\tCold Resist \u201375%\r\n\r\n \r\n\r\nThe Crack of the Heavens\r\n \r\n\r\n\r\n\tMonster Lightning Immunity is Sundered\r\n\tLightning Resist \u201375%\r\n\r\n \r\n\r\nThe Flame Rift\r\n \r\n\r\n\r\n\tMonster Fire Immunity is Sundered\r\n\tFire Resist \u201375%\r\n\r\n \r\n\r\nThe Rotting Fissure\r\n \r\n\r\n\r\n\tMonster Poison Immunity is Sundered\r\n\tPoison Resist \u201375%\r\n\r\n \r\n\r\n*Please note that during the duration of the PTR, changes to the behaviors of Terror Zones and Unique Grand Charms may occur based on learnings from testing and player feedback.\r\n\r\nBack to Top\r\n\r\n \r\n\r\nNew PTR Character Templates\r\n \r\n\r\nStarting today, September 15, all characters made during the PTR until now will be removed and replaced with 13 Level 85-character template options for players to use during the PTR's duration. Each character template is equipped with one of the new Sundered Charms so players may experience how they work firsthand. Here is a complete list of the character templates you can use:\r\n \r\n\r\n\r\n\tFreezing Arrow Amazon - Cold Sunder\r\n\tFire Arrow Amazon - Fire Sunder\r\n\tFrenzy Barbarian - Physical Sunder\r\n\tFire Claw Druid - Fire Sunder\r\n\tFire Druid - Fire Sunder\r\n\tBone Necromancer - Magic Sunder\r\n\tPoison Necromancer - Poison Sunder\r\n\tHammerdin (Blessed Hammer Paladin) - Magic Sunder\r\n\tHoly Fire Paladin - Fire Sunder\r\n\tTessladin (Holy Shock Paladin) - Lightning Sunder\r\n\tCold Sorceress - Cold Sunder\r\n\tFire Sorceress - Fire Sunder\r\n\tLightning Sorceress - Lightning Sunder\r\n\r\n \r\n\r\nBack to Top\r\n\r\n\r\n\r\nPTR Focus and Details\r\n\r\nTo support player testing and content exploring, we will be providing character templates in a variety of popular builds at varying levels. As the PTR progresses, please be aware there may be periodic maintenance, outages, or updates based on player feedback. Any changes implemented during this PTR period to Terror Zones or other gameplay aspects are not set in stone. We are testing Terror Zones as a new, experimental feature with the expressed desire to inject additional fun into Diablo II: Resurrected. To ensure Terror Zones provide an experience that best serves our players, we will need your assistance and urge you to provide any feedback you may have.\r\n\r\nThere will be an in-game survey located on the Diablo II: Resurrected main menu screen where you can provide feedback around Terror Zones. Alternatively, you can leave your feedback in the PTR Feedback forum. If you discover any bugs, please report them in the PTR Bug Report forum.\r\n\r\nGameplay\/Quality of Life\r\n\r\n\r\n\tAdded additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.\r\n\tDamage value for the Paladin\u2019s Thorns aura is now present on the character menu.\r\n\tDead Finger Mages now reset correctly to their original state when revived by Necromancers.\r\n\tFixed an issue where casting delays could desync at very high ping.\r\n\tFixed an issue where monster unique mods were triggering from another unique mod's trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry).\r\n\tFixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.\r\n\tFixed an issue where players and monsters were able to walk through doors that visually looked closed.\r\n\tFixed an issue where certain Rune Words could not be repaired in the same game session they were created.\r\n\tFixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console.\r\n\tFixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.\r\n\tFixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.\r\n\tFixed an issue where updates to stats, skills, or quests were displaying when no updates were available.\r\n\tFixed an issue where hardcore character names were not displaying in red text on the character list.\r\n\tFixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption.\r\n\tFixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds.\r\n\tFixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen.\r\n\tFixed an issue where the \u201cbuy\u201d button legend in the vendor window would not display on the first weapons tab.\r\n\tFixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo.\r\n\tFixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen.\r\n\tChosen game settings now persist in lobby game creation and filtering rather than being reset.\r\n\tFixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you.\r\n\tFixed an issue where performing a weapon swap during a trade would sometimes freeze the game.\r\n\tFixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off.\r\n\tFixed an issue where environmental screen-space VFX were not playing.\r\n\tFixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update.\r\n\tFixed an issue where Iron Golems created by a charged skill would not save between games.\r\n\tFixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update.\r\n\tFixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller.\r\n\tFixed an issue where similar items weren't grouping together when auto-populating into the belt while using a controller.\r\n\tFixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller.\r\n\tFixed an issue where you sometimes couldn't quick-equip an item that has its requirement met by another equipped item.\r\n\tFixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary.\r\n\tFixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window.\r\n\tFixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button.\r\n\tAct V Dual-Wielding mercenaries now accurately animates two attack swings instead of one.\r\n\tFixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer.\r\n\tFixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB.\r\n\tFixed an issue where pets summoned by \"chance to cast\" skills on items would disappear after performing an inventory update.\r\n\tFixed an issue where Ravens summoned by charged skills would disappear after a few seconds.\r\n\tNecromancer\r\n\t\r\n\t\tDifficulty penalties for life drain now apply to the Blood Golem's attacks.\r\n\t\tFixed an issue where Blood Golem was not correctly stealing life from a PvP opponent.\r\n\t\r\n\t\r\n\r\n\r\nLocalization\r\n\r\n\r\n\tUpdated gender pronoun strings that referred to the player from \u201chis \/ her\u201d to the neutral counterpart \u201ctheir.\u201d\r\n\tAdded a prefix for online Uber Diablo messages received in offline games.\r\n\tAdded localization translations for the automap tooltip.\r\n\tFixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI.\r\n\tFixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages.\r\n\tRemoved unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option.\r\n\tChanged the date formatting for Japan to be displayed as Year \/ Month \/ Day.\r\n\tFixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip.\r\n\r\n\r\nPC-Specific Fixes\r\n\r\n\r\n\tAdded functionality to revoke and undo friend rejection so it\u2019s no longer a permanent rejection.\r\n\tFixed an issue where the \"\/friends list\" chat command was being truncated after 256 characters.\r\n\tRemoved the ability to bind the Print Screen key.\r\n\tFixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning.\r\n\tFixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown.\r\n\tFixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby.\r\n\tRemoved the scroll bar and buttons from the autosuggest menu for chat commands.\r\n\tFixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding.\r\n\tImproved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby.\r\n\tFixed a tooltip that incorrectly stated \u201cShow game name and password\u201d to correctly state \u201cShow game name.\u201d\r\n\tFixed an issue where the latency indicator visual in the lobby was off center.\r\n\tFixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear.\r\n\tSkills can now always be set to the left or right slots, regardless of if you meet the requirements to use them.\r\n\tFixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open.\r\n\tM+KB can now quick-equip and quick-unequip items to and from their character and mercenary.\r\n\tFixed an issue where dragging an item onto a mercenary's portrait was not swapping their currently equipped item.\r\n\tText-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher).\r\n\tText-to-speech option reads out all chat commands regardless of channel.\r\n\tText-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters.\r\n\r\n\r\nStability\r\n\r\n\r\n\tFixed a crash on PC that occurred when resizing the client window while in the lobby.\r\n\tImproved game join and game create backend request for a smoother player experience.\r\n\tVarious game stability improvements.\r\n\r\n\r\nBack to Top\r\n\r\n\r\n\r\nHow To Participate\r\n\r\nTo participate in the public test, you must have a Diablo II: Resurrected game license attached to a Battle.net account in good standing (Ex: one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.\r\n\r\n\r\n\tStep 1: Restart the Battle.net desktop app.\r\n\r\n\t\r\n\t\r\n\tStep 2: Navigate to the Diablo II: Resurrected tab on the left-hand menu.\r\n\t\r\n\t\r\n\tStep 3: On the Diablo II: Resurrected screen, there is a drop-down menu right above the \"Play\" button (note that this may say \"Install\" if you do not have Diablo II: Resurrected currently installed). Select \"PTR: Diablo II: Resurrected\" from this drop-down menu before proceeding.\r\n\t\r\n\t\r\n\tStep 4: Click Install to begin the installation process.\r\n\t\r\n\t\r\n\r\n\r\nYour PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.\r\n\r\nBack to Top\r\n\r\n\r\nThank You for Playing\r\n\r\nOur team is incredibly thankful for your continued support and collaboration. We look forward to seeing you continue to slay demons in Diablo II: Resurrected for many years to come!\r\n\r\nIf you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo.\r\n[\/html]\r\n[\/quote]", "news-post-63e30a826edb55.99564770", "allow":30,"disabledEnvironments":"ptr":false,"beta":false,"inNewsType":2,"uid":328866); Blizzard Japan has released a detailed blog post regarding Diablo II: Resurrected's Patch 2.5. Most importantly, the post states that Diablo II: Resurrected's Ladder Season 2 will start on October 6. Another exciting addition to Patch 2.5 is the introduction of 6 new Unique Grand Charms that will reduce resistances of the player and their enemies around them. Update on September 15: Content changes have gone live for the PTR 2.5 testing period. These changes are indicated in red text. The PTR will end on September 19 at 10:00 a.m. PDT.




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